Each day involves certain actions that must be completed before advancing, though it is possible to leave vital tasks undone that make parts of the game difficult or impossible later. Gameplay is divided into days, each day ending with a cutscene of Robin Hood and his men discussing the plot and the day's events. There are also minigames involving archery, combat and nine men's morris with adjustable difficulty. For navigation between screens, the game has several hot spots built into a map. Most of the game takes place in a standard adventure game mode, in which the player causes an avatar of Robin Hood to walk between screens and interact with characters and objects by clicking on them. To do so, he must collect enough money to pay the king's ransom while avoiding the efforts of the Sheriff of Nottingham to capture and hang him and all his men. The player assumes the role of the legendary Robin Hood in his efforts to restore King Richard I to the throne of England. It features VGA graphics and Sierra's standard icon-driven interface first seen in King's Quest V. It is the second and final part of the Conquests series, which begins with Conquests of Camelot: The Search for the Grail. 1991 video game Conquests of the Longbow:Ĭonquests of the Longbow: The Legend of Robin Hood is a graphic adventure game designed by Christy Marx and published by Sierra On-Line in 1991.